#pragma once
#include "randomseed.h"
#include "SubStructure.h"

class BulletMove
{
private:
protected:
	randomseed* Rseed;
	BulletMove();
public:
	virtual D3DXVECTOR2 MoveCalc(D3DXVECTOR2 pos, Move_info* moveinfo, UINT id, DWORD randid);
};